Animation, in all of its diverse forms, has long been a counterpart to live–action film. The discovery of animation as visual phenomena, the inventions which preceded the screen such as the phénakisticope or the flip-book, paved the way for the realisation of the fantastical in the motion picture industry. Fearsome monsters, such as the original King Kong (1933), could now enter the cinema. The famous giant gorilla was a stop-motion animated figure which went on to inspire the prolific special effects work of Ray Harryhausen. Bringing such creatures to life, confirmed the magical possibilities of animation. As a mode of storytelling, it is one which constantly challenges the bounds of the imagination. In contemporary cinema, new worlds and impossible characters have been formed through the photo-realistic success of CG animation and VFX.
In recent times, a buzz-topic has spread across the animation world. Technology which supports virtual realities (VR) has stormed the industry. Film-makers, artists and commercial companies around the globe are experimenting with the new form which has revolutionised the experience for the viewer. Participators of VR experiences are invited into the animated worlds which were previously off limits. As long as the frame rate is high enough, players of VR games can have real-time virtual experiences in an environment optimized for 360 degree perception. [Read more...]